


Instead, the character picks up and throws objects at the enemies or throws the enemies away to defeat them. Unlike other Mario games, the characters cannot defeat enemies by jumping on them but they can stand on, ride on, and jump on the enemies. As opposed to the original Super Mario Bros., which only moved from left to right, players can move either left or right, as well as vertically in waterfall, cloud and cave levels. For example, Luigi can jump the highest Princess Toadstool can float Toad's strength allows him to pick up items quickly and Mario represents the best balance between jumping and strength. All four characters can run, jump, and climb ladders or vines, but each character possesses a unique strength that causes them to be controlled differently. There is also no time limit to complete any level. Unlike the previous game, this game does not have multiplayer functionality. : 3–4 Before each stage, the player chooses one of four different protagonists to use: Mario, Luigi, Toad, and Princess Toadstool. The objective of the game is to navigate the player's character through the dream world Subcon and defeat the main antagonist Wart. The playable characters can now also pick up and throw enemies and objects at opponents to defeat them. 2 features some enemies and items from Yume Kōjō: Doki Doki Panic. 2 as The Lost Levels), and as Super Mario Advance ( 2001) for the Game Boy Advance. 2 was re-released in Japan for the Famicom as Super Mario USA ( 1992), as part of the Super Mario All-Stars ( 1993) collection for the Super NES (including the Japanese Super Mario Bros. : 2Ī commercial success, the international Super Mario Bros. 2 (later released internationally as Super Mario Bros.: The Lost Levels) to be too difficult and similar to its predecessor, Yume Kōjō: Doki Doki Panic was modified to become Super Mario Bros. After Nintendo of America found the Japanese version of Super Mario Bros. The characters, enemies, and themes of the game were meant to reflect the mascots and theme of the festival. 2 was based on Yume Kōjō: Doki Doki Panic, a Family Computer Disk System game meant to tie-in with Fuji Television's media technology expo, called Yume Kōjō (lit. It has been remade or re-released for several video game consoles. The game was first released in North America in October 1988, and in the PAL region the following year. 2 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System.
